/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include <节点/节点.h>
#include <面/面.h>


class C_OpenVDB网格节点 : public C_节点基类 {
	//S_设备环境	m_GPU环境;
	std::vector<vec3>	m_Vert;
	std::vector<uvec3>	m_Index;
	bool				m_是否完成计算;
	S_Mesh* m_Mesh;

public:
	C_OpenVDB网格节点(S_设备环境& ctx);
	~C_OpenVDB网格节点();

	S_Props	m_是否异步;

	bool	f_update();
	void	f_异步解算();

};


C_节点基类* f_node_载入OpenVDB网格节点(S_设备环境& ctx, FILE* f);
void		f_node_保存OpenVDB网格节点(C_节点基类* n, FILE* f);








